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ArcadeVehicleController
  • Welcome
  • Getting Started
    • Layer Setup
    • Demo Scenes
  • Vehicles
    • Preparing Your Vehicle
    • Building Your Vehicle
    • Vehicle Settings
    • Audio and AudioData
    • Drift Settings
    • Collisions and CollisionEffectsData
    • Looser Ground Follow
  • Script Reference
    • Properties
    • Public Methods
  • Addons
    • Multiple Wheel Spin
    • Multiple Wheel Turn
  • Help
    • Troubleshooting
    • Wheel Fixer
    • Updating to v1.12
  • Release Notes
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  1. Help

Wheel Fixer

PreviousTroubleshootingNextUpdating to v1.12

Last updated 4 years ago

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For your wheels to rotate and turn correctly, AVC expects that your models pivot points are located in the center of the geometry. This, however, is not always the case and isn't always possible to fix in the 3D.

Since v1.9, AVC comes with a tool to automatically fix the local positions of the parent GameObjects so that everything rotates correctly.

In the image above, you can see the pivot point for the wheel is incorrectly located at 0,0,0 of the entire model. This pivot point is what the wheel will rotate around when the vehicle is moving, to make the wheels spin, resulting in an incorrect rotation, displayed in the clip below.

Using the Wheel Fixer window

3- Click the 'Fix Wheel(s)' button. 4- The console will show logs when complete (almost instantly), then check your wheels rotations.

Before getting started with the Wheel Fixer window, make sure to follow the '' setup, otherwise the fixer won't work. 1- Open the window by going to Tools -> e23 -> Wheel Fixer. 2- Select the parent GameObjects for the wheels that need fixing, and drag them on the 'Wheel Parents' array in the fixer window.

Preparing Your Vehicle
Incorrectly placed pivot point for wheel model